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Christophe Largilliere

Games Programmer - Unity 3D, C#, C++

Game Programmer
Unity Programmer
Mobile Game Programmer
Software Engineer
Christophe Largilliere
44 years old
Driving License
Austin United States (Texas)
Professional Status
About Me
Hi !

I'm a games programmer with more than 10 years of experience in the video game industry, using Unity, and Object-Oriented Programming in C++ and C#.

I've graduated in a MSC of Computer Science and Management, and have previously worked as Project Manager, Mathematics Teacher, Webmaster or Software Engineer.

I am located in Austin, TX and eligible to work in the US.

Software Engineer

Electronic Arts
Since January 2018

Game Programmer

Bossa Studios
March 2016 to May 2017
United Kingdom
  • UI/UX Programmer using Unity / C#
  • Client/Server (Inventory, Craft) using C# and Scala
Company website

Senior/Lead Mobile Game Programmer

Beeline Interactive (Capcom Mobile)
January 2013 to February 2016
United Kingdom
  • Senior Games Programmer :
    Game programming using C++, Unity 3D / C#
    Plugin integration and development in Unity
    (Facebook SDK, Fiksu, In-App purchase, analytics, etc.)
    Tools programming
    Software architecture
  • Team Lead :
    iTunes and Google Play submission process
    Team monitoring (good practices, profiling and optimization)
    Interaction with other teams (Producers, QA, Artists...)
Detailed Description
  • Senior Game Programmer on Snoopy's Candy Town
    • C++ / Lua / Cocos2D
    • gameplay programming
    • flexible sound system
    • tutorial
  • Lead UI/2D Programmer on Ghostbusters Puzzle Fighter
    • Unity 3D / C#
    • Scalable 2D framework, using the new Unity UI: pixel-perfect layout on all devices (one scene fits all)
    • Gameplay and Deck/Card management
    • Plugin integration and development (In-app purchases, Analytics, Facebook...)
  • Senior then Lead Game Programmer on Snoopy's Sugar Drop
    • Unity 3D / C#
    • gameplay programming
    • plugin integration and development (Facebook, In-App purchase, Analytics, Versionning, etc.)
    • iTunes and Google Play submission
  • Senior then Lead Programmer on Snoopy's Street Fair
    • C++ / Cocos2D
    • new game content
    • gameplay programming
    • new in-app purchase system (in-game and Tools)
    • memory optimization and better maintainability via OOP
Company Description
Beeline Interactive Europe is a subsidiary of Capcom, specialized in mobile games, and was formerly known as Capcom Interactive.

Unity Game Programmer

Indeego Games
December 2009 to December 2012
  • Development of games, serious games and software, using Unity 3D
  • C# and C++ objet-oriented programming
  • Fast game prototyping with Agile methods (Scrum)
  • Projet Management assistant : project planning, project steering meetings, customer needs
  • Web service providing (PHP/MySQL, webplayer Unity 3D)
  • Software architecture
Detailed Description
  • Research and development on projects :
    • 3D engine benchmark (Unity, XNA, Gamebryo)
    • Gameplay and tool programmation
    • Terrain generation tool integrated into Unity 3D
    • Real time fire propagation algorithm (including graph and quadtree data structures)
    • Pathfinding, AI, State Machine
    • 3D mathematics
    • Sky reconstruction (stars and celestal objects positions computation)
  • Touch screen and Microsoft Surface applications :
    • Expression Blend / C# programming
    • Unity3D integration
    • Web versions, streaming WWW
    • User experience
  • PC, iOS/iPhone/iPad and Android deployment
  • Multiplayer and Client/Server with Smartfox Server 2x
Company Description
Video games studio, offering a game co-creation plateform, and providing services under Unity, Microsoft Surface and iPhone platforms.
Company website

Web Project Manager

June 2009 to October 2009
  • Management of ticket dispensers deployment (Sports services of city of Arles,Olympique de Marseille football club ticketing)
  • Final user formation
  • Customer relationship, events content management in the website
Company Description
Digitick is a ticketing web plateform for concerts and events, leader of dematerialized ticket.
Company website


Nouvelle Vision
October 2008 to May 2009
  • Owner assitant : New version of website (Specifications, Tests, Service provider relationship)
  • e-Marketing : Conception and sending of promotionnal offers
  • Content management
  • Customer relationship, Technical assistance

High school mathematics teacher, monitor

Education Nationale
August 2004 to August 2008
  • Mathematics teacher : 2006 - 2008
  • Monitor : 2004 - 2006

Research and Development Engineer

CGBI group
January 2001 to June 2002
  • Client/Serveur programming (C++ / Oracle)
  • Software maintenance (COBOL / AS400)
  • Progiciel migration and test (HR Access)