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Christophe Largilliere

Games Programmer - Unity 3D, C#, C++

Game Programmer
Unity Programmer
Mobile Game Programmer
Software Engineer
Christophe Largilliere
45 years old
Driving License
Austin United States (Texas)
Professional Status
About Me
Hi !

I'm a games programmer with more than 10 years of experience in the video game industry, using Unity, and Object-Oriented Programming in C++ and C#.

I've graduated in a MSC of Computer Science and Management, and have previously worked as Project Manager, Mathematics Teacher, Webmaster or Software Engineer.

I am located in Austin, TX and eligible to work in the US.

Senior/Lead Mobile Game Programmer

Beeline Interactive (Capcom Mobile)
January 2013 to February 2016
United Kingdom
  • Senior Games Programmer :
    Game programming using C++, Unity 3D / C#
    Plugin integration and development in Unity
    (Facebook SDK, Fiksu, In-App purchase, analytics, etc.)
    Tools programming
    Software architecture
  • Team Lead :
    iTunes and Google Play submission process
    Team monitoring (good practices, profiling and optimization)
    Interaction with other teams (Producers, QA, Artists...)
Detailed Description
  • Senior Game Programmer on Snoopy's Candy Town
    • C++ / Lua / Cocos2D
    • gameplay programming
    • flexible sound system
    • tutorial
  • Lead UI/2D Programmer on Ghostbusters Puzzle Fighter
    • Unity 3D / C#
    • Scalable 2D framework, using the new Unity UI: pixel-perfect layout on all devices (one scene fits all)
    • Gameplay and Deck/Card management
    • Plugin integration and development (In-app purchases, Analytics, Facebook...)
  • Senior then Lead Game Programmer on Snoopy's Sugar Drop
    • Unity 3D / C#
    • gameplay programming
    • plugin integration and development (Facebook, In-App purchase, Analytics, Versionning, etc.)
    • iTunes and Google Play submission
  • Senior then Lead Programmer on Snoopy's Street Fair
    • C++ / Cocos2D
    • new game content
    • gameplay programming
    • new in-app purchase system (in-game and Tools)
    • memory optimization and better maintainability via OOP
Company Description
Beeline Interactive Europe is a subsidiary of Capcom, specialized in mobile games, and was formerly known as Capcom Interactive.